Malaysia will be “global player” in creative content industry

CYBERJAYA, Malaysia has the potentials to become a global player for the creative content industry including animation and gaming soon, said Communications and Multimedia Minister Gobind Singh Deo.

He said discussions with the Finance Ministry for more allocation to be provided for the creative content industry in the 2020 Budget in addition to tax incentives had been held to encourage the growth of the industry.

“Malaysia had to be prepared to be a global player in the creative content industry. The ecosystem for the industry in this country must be developed, he told reporters after attending a programme Kre8tif! 2019, here today.

Gobind said Malaysia must be the hub for the creative content industry so that industry experts from all over the world would choose the country as the location to upgrade skills and make investments.

“The creative content industry can also promote Malaysia internationally through the gaming segment with Malaysian backgrounds and attractions such as the tropical forest, caves and cities, he said.

He said Malaysia could be promoted at the world stage when local creative content industry experts highlighted Malaysian icons such as the Petronas Twin Towers, Mulu Caves, Kuala Lumpur Tower, Mount Kinabalu and Pulau Sipadan in the gaming developed for example.

Similarly with the animation segment, Malaysian characters could be inserted in the animation films produced by Malaysia to contribute to the national tourism sector, he said.

Through such approaches, Gobind said the creative content industry could contribute to the national economic growth.

Based on the study by Malaysia Digital Economy Corporation (MDEC), the country’s creative content industry generated RM7.4 billion in 2017, while in 2018, the animation export product value alone totalled RM146 million.

The industry had also created 11,000 job opportunities, he said.

To date, there are 100 animation companies in Malaysia while the whole national creative digital group totalled 350 companies including those companies developing games and films.

The country’s creative content works have entered 120 nations.

Source; BERNAMA (News Agency)